Bloodthralls
Role: Sound Designer
Genre: FPS, Thriller
Date: September 2026
Play Time: 1 hr
Disclaimer: The above video is a trailer from before I joined the project. It highlights the visual style and theme of the game, but a few of my designed sounds can be heard below!
Bloodthralls is an arcade FPS horde shooter developed in Godot by my friend James Turner. Originally inspired by Call Of Duty: Zombies and Doom, I took direction from how zombies of those games sounded through vocalizations and movement in my sound design. In my at-home foley closet, I recorded squelches, vocalizations, footsteps, and rustle to create character-based sound profiles. I also field recorded stereo atmospheric ambiences, especially for outdoor stages. Finally, I created unique sound effects for each weapon and power up. The most recent playable version is available on itch.io, with more developments underway.

